![]() "In the past, command battles were common, but nowadays hardware has improved and games that incorporate action elements are becoming mainstream, even in RPGs," Suzuki said. In an interview on a Japanese recruitment website talking about his joining Square Enix, Suzuki even commented on what he saw as the company's biggest challenge. It's that Devil May Cry connection that makes Suzuki stand out, however, especially with how FF16's combat looks in the recent trailers. He also has credits in a range of fighting games, and even as a programmer on Monster Hunter World - so he was all over the place at Capcom. Before that, Suzuki worked as one of the gameplay design leads on the truly excellent Dragon's Dogma, another action RPG. In fact, looking at the trailers, we can see more than a subtle similarity to the last game Suzuki worked on at Capcom - Devil May Cry 5. Will it have playable party members? Probably not. And like most staff members, his hiring to join Yoshida and Takai's team as the Combat Director is telling of the sort of game FF16 is likely to be. Ryota Suzuki made waves back in 2019 when it was revealed he'd left Capcom to join Square Enix to work on an as-then unknown triple-A title that we now know is FF16. As the gatekeeper of the English-language interpretation of FF16's story, he will have a significant influence over the narrative of the final product. His role in FF16 cannot be overstated, because we know from comments made by Naoki Yoshida that FF16's story scenes were recorded English-first, then translated back into Japanese and other languages - the reverse of series tradition. ![]() He's one of the few senior figures from the original FF14 to transfer over to A Realm Reborn, and has remained with the game ever since. ![]() His entire career has been in this field, working as a translator on titles like Final Fantasy XI, Dirge of Cerberus, and Final Fantasy Tactics: War of the Lions before finally finding himself on the Final Fantasy XIV team. Michael-Christopher Koji Fox - Localization DirectorĪnother beloved name at Square Enix who found his fame through the fanbase of Final Fantasy XIV, Michael-Christopher Koji Fox takes on a similar role to that he holds on FF14 - that of the boss of the game's localization. Notably, Maehiro also worked with Takai on The Last Remnant, so it's another piece of connective tissue between FF16 and that interesting little 360/PS3-era title. Those familiar with the stories of these parts of FF14 and FF Tactics will have a strong idea of the sort of story Maehiro is likely to deliver. After this, he appeared to largely move on to FF16. Maehiro's career largely oscillates between these two disciplines on both versions of Final Fantasy XII he acted as the lead designer of the battle system, but on Final Fantasy XIV he acted as the main scenario writer for both A Realm Reborn and the Heavensward expansion. So, he's comfortable both writing and working on gameplay systems. He next worked on Vagrant Story, with the same time, but on that title worked on map and level design, and was actually in charge of the game's maps. Maehiro's first brush with Final Fantasy came with Final Fantasy Tactics, where he worked as an event planner - which in those days meant implementing and in part writing the story sequences.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |